Which direction should Valve take Dota 2 after the Dota Pro Circuit

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Valve formally ended the Dota Professional Circuit (DPC) with a information publish final week. They outlined the problems and challenges of the circuit and the pressure it placed on the aggressive ecosystem.

As early as 2019, we mentioned how the DPC may harm competitive Dota 2, and the challenges it creates for Dota 2 event organizers.

Lastly, the powers that be got here to their senses, however is it too late?

Dota 2 Esports

Supply: Valve

The Dota Professional Circuit was by no means actually a correct circuit

Valve first launched the system again in 2017 as an alternative choice to the direct invite and returning Worldwide Champions system. The earlier system had many flaws, notably the direct invite for Worldwide Champions. Many groups felt that not all former champions deserved the direct invite for his or her poor latest efficiency. For example, Natus Vincere and Alliance fell off since TI5 however nonetheless obtained invited to play on the coveted TI Championship.

The unique purpose was noble. The Dota Professional Circuit aimed to centralize all Dota 2 competitors and create a consolidated aggressive ecosystem.

Nonetheless, it did not discriminate between major and wildcard areas, and handled the aggressive scene like a monolith. Each area obtained a good share of DPC factors, permitting underperforming groups in less-competitive areas to nonetheless safe a top-twelve end on the DPC Leaderboards.

Third Get together Occasions By no means Stood a Likelihood

The extreme the aggressive calendar was hoarding 8 months a 12 months and discouraging any third celebration occasions. It put a pressure on the gamers who needed to keep competing or lose out on qualifying for TI. DPC factors up for grabs on the Majors have been top-heavy, but even then the champions in a significant secured a mere 400 DPC factors, which was just like profitable a regional league.

Even this season, the imbalances in level distribution let Team Liquid place first on DPC chief boards over Gaimin Gladiators, who gained all three majors.

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Picture supply: PGL

How ought to Valve run Dota 2 esports as an alternative? – The CS:GO mannequin

CS:GO has probably the most sustainable esports scenes whereas nonetheless counting on third celebration organizers and decentralized rankings. Valve solely celebrates and sponsors two Majors yearly, every averaging roughly $1M in prize pool. Third-party organizers corresponding to BLAST and ESL care for the premier collection, and a plethora of minor organizers care for the grassroots initiatives.

These organizers have their very own leaderboard system unique from Valve’s, however nonetheless supply a dependable pathway in direction of securing direct invitations to their very own Championships. Valve themselves use their very own Regional Main Rating (RMR) system to let groups compete regionally and safe invitations to their very own Majors. This dynamic leaderboard programs could appear quite widespread. Valve isn’t monopolizing all the scene with overextended leagues.

Letting third-party organizers plan forward for extra tournaments of the identical calibre as Valve’s internet hosting capabilities simply makes extra sense from a sustainable perspective. On the subject of Dota, it’s potential that Valve will associate with established match organizers to host tournaments of their very own accord in an identical method. We must see if Past the Summit, WePlay, EPICENTER and everybody else truly chew into this.


If the long run system doesn’t revolve round transferable Division 1 slots, we’ll see extra groups sticking collectively and never shopping for and promoting slots for a revenue. That may solely be potential if there isn’t only one system that holds probably the most stakes for each crew hoping to make it within the Dota 2 esports ecosystem.

Nonetheless, that may require Valve to implement lesser leagues and majors, or none in any respect. This is also viable if Valve simply relied on crew performances throughout each match which are hosted by these established organizers.

By implementing a tier-grading system for the way a lot factors every match holds, Valve can be killing two birds with a stone in implementing a sustainable and fewer monopolized Dota 2 esports.

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