Warhammer 40k Thousand Sons Faction Focus Heralds Arcane Change in the 41st Millennium

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Warhammer 40k Thousand Sons Faction Focus heralds the brand new guidelines of Tzeentch’s favorite legion, which look mind-warping.

For the second-to-last Faction Focus of this week, Video games Workshop confirmed us one of many premier Psyker military’s, the Thousand Sons’ new guidelines. This was some of the anticipated Faction Focuses, as Warhammer 40k gained’t have a Psychic section in it’s 10th Version, that means that psyker-heavy armies will perform very in a different way: some powers became ranged weapons, whereas some can be useable as talents or auras within the subsequent iteration of the preferred tabletop wargame on the earth.

Whereas we noticed some glimpses of the brand new implementation of psychic powers, the Thousand Sons Faction Focus solidifies the brand new strategy to magic in 40k – so with out additional ado, let’s have a look at the Faction Focus!

Faction Guidelines of the Warhammer 40k Thousand Sons Faction Focus

The common rule of the Chaos Mages will stay the Cabal of Sorcerers, however it can perform a bit in a different way in 10th. Thousand Sons will nonetheless generate Cabal factors every flip, however within the Command section slightly than the Psychic section. Furthermore, as a substitute of particular fashions giving an quantity of cube, every unit acquired a Cabal of Sorcerers X key phrase, giving X Cabal factors at first of every Command section – for instance, the showcased Ahriman provides 3 cube every spherical.

Within the battle rounds, the Thousand Sons can spend Cabal factors to provoke rituals, which can be utilized as soon as per section so long as you’ve gotten enough Cabal factors for it – which you’ll be able to’t save for later turns, as they reset at first of every of your Command phases.

Not each unit can carry out rituals, solely these with the Psyker key phrase, and for good motive. The brand new rituals look very robust, so let’s check out them:

  • Weaver of Fates prices 2 Cabal factors, and let’s a pleasant Thousand Sons unit reroll their Save rolls if they’re 18” throughout the Psyker casting the ritual,
  • Temporal Surge prices 6 factors, however let’s models make a second Transfer at first of the Taking pictures section – however they gained’t be capable of cost in the identical spherical. Nonetheless, this can be a small trade-off for sure models, and can be utilized to shock opponents,
  • Echoes from the Warp prices 6 Cabal factors, however let’s the Psyker’s unit use a Stratagem totally free – even one which has been used this section already,
  • Doombolt is an enormous Smite for 7 Cabal factors, as it may well deal as much as 9 Mortal Wounds to a goal inside 18” of the Psyker initiating this ritual, which might take out most models in a single forged for those who get actually fortunate,
  • And eventually, Twist of Destiny turns off an enemy unit’s Armour Save for a flip close to the Psyker casting it for 9 Cabal factors – and even the God-Emperor gained’t be capable of save them in the event that they don’t have an Invulnerable Save.

This Military Rule looks as if probably the greatest ones showcased to date, as it is rather versatile as suits the Psyker Traitor Marines very effectively.

Warhammer 40k Thousand Sons Faction Focus Cabal of Sorcerers Rituals

 

We additionally acquired the Detachment Rule for the Cult of Magic Thousand Sons Detachment, which supplies the chosen of Tzeentch some additional methods. This rule let’s you select a capability out of three to your Thousand Sons models: both their Psychic weapons achieve Deadly Hits, which autowound on a Hit roll of 6, Sustained Hits 1, which supplies an additional Hit on a Important, or the Devastating Wounds potential, which turns the harm of these weapons into Mortal Wounds, letting them chew by means of even the hardest enemy models. This simply additional improves the flexibleness of the Thousand Sons, who will be capable of discover a solution to virtually any drawback on the battlefield.

Warhammer 40k Thousand Sons Faction Focus Kindred Sorcery

Unit Spotlights of the Warhammer 40k Thousand Sons Faction Focus

Whereas we didn’t get a showcase of the Daemon Primarch of the 15th Legion, Magnus the Crimson, we acquired the brand new datasheet for the Chaos Lord of the Thousand Sons, Ahriman himself. Whereas the Arch-Sorcerer of Tzeentch have misplaced a Wound, he turned a Chief, so his entourage will shield him for some time on the battlefield, alongside together with his 4+ Invulnerable Save. His pistol misplaced an AP as per regular, however he gained a brand new ranged weapon known as Psychic Stalk, which has the Precision key phrase, that means Ahriman can snipe enemy Leaders out of the ranks of their bodyguards.

The Chief Librarian additionally provides 3 Cabal factors at first of each Thousand Sons Command section, whereas additionally giving +1 to every Wound roll him and his lead unit makes. He additionally acquired a brand new Arch-Sorcerer of Tzeentch potential, which lets him forged a Ritual for 0 Cabal factors as soon as per sport, which might are available in clutch at virtually any level of the battle.

Warhammer 40k Thousand Sons Faction Focus Ahriman Datasheet

Ahriman will be capable of reside as much as his full potential if he’s surrounded by a unit of Rubric Marines – which he became the soulless armours we see on the battlefield. The Rubric Marines saved their stats in most regards besides the overall AP-reduction, and gained a brand new ranged weapon known as Warpsmite, which has the Anti-Infantry 4+, the Devastating Wounds and the Pistol key phrases alongside being a psychic energy. Because of this whereas the flexibility is robust with it’s -3 AP, it can’t be shot alongside some other weapons that the unit is carrying.

The Rubric Marines Aspiring Sorcerer can be a Psyker, that means that he can forged Rituals, whereas additionally giving 1 Cabal level at first of the Command section. The Bringers of Change potential of the Rubric Marines additionally let’s them reroll a Wound roll of 1 in the event that they make a ranged assault – or the entire roll if they’re making an attempt to take an goal from enemy models. They will additionally enhance their AP in the event that they take the Icon of Flame, which is able to price some factors presumably. Whereas the Rubric Marines misplaced their All is Mud potential, they gained a 5+ Invulnerable Save, which ought to make up for the survivability their +1 to Saves gave them within the 9th Version of Warhammer 40k.

Warhammer 40k Thousand Sons Faction Focus Rubric Marines Datasheet

Weapon Highlight of the Warhammer 40k Thousand Sons Faction Focus

Whereas we didn’t obtain the total datasheet for the Mutalith Vortex Beast, we acquired extra data about this monstrosity than the earlier Faction Focuses gave us. We acquired the brand new stats for the Warp Vortex ranged weapon, which can be a gun within the 10th Version of Warhammer 40k: it has the Blast key phrase on the Blast profile, the Devastating Wounds key phrase on the Beam profile, and the Ignores Cowl and Torrent key phrases on the Torrent profile. It additionally has fairly good stats with 18 Energy on the Beam mode, which might deal as much as 12 Injury with a single shot at -4 AP – so that you higher keep out of the vary of this weapon.

Warhammer 40k Thousand Sons Faction Focus Warp Vortex
Warp Vortex will develop into a fearsome ranged weapon!

The Mutalith Vortex Beast may even preserve it’s Immaterial Flare potential, however it can flip into an Aura in 10th, letting Thousand Sons use Rituals at double vary if they’re inside 6” of the Monster of Change – which ought to catch many opponents off guard (like virtually the whole lot within the Faction Focus).

Warhammer 40k Thousand Sons Faction Focus Immaterial Flare aura

Stratagem Highlight of the Warhammer 40k Thousand Sons Faction Focus

After all of the warp shenanigans, Tzeentch solely blessed us with one new Stratagem of the Thousand Sons. The Psychic Dominion Strat makes all of the Psychic Weapons of an enemy unit focusing on a unit of your Thousand Sons Hazardous, that means they will kill fashions if these fashions fail the hazard check, whereas additionally giving a 4+ Really feel No Ache towards Psychic assault for that unit of the Sons of Magnus. This makes squads of Rubric Marines extraordinarily resilient towards Psykers, so if you wish to take them down, you’re higher off discovering different strategies of operation.

Warhammer 40k Thousand Sons Faction Focus

Total, the Thousand Sons Faction Focus could be the very best of the separate Chaos Space Marines Faction Focuses. The Sorcerers of Tzeentch look very robust with some unimaginable flexibility, so any participant who faces the Thousand Sons ought to assume twice – and even thrice – concerning the strategy they tackle the battlefield. When you’re within the different Faction Focuses and information relating to the subsequent version of Warhammer 40k, take a look at our different Warhammer articles, and follow ESTNN for the latest reveals by Games Workshop!

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