Starfield: All recipes for food and medicine

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All treatment (2) Medicines 4 1 Emergency equipment
1 Carboxylic Acids
1 Coronary heart+
1 immunostimulant cures all illnesses,
consumes O2 fully AMP energy increase 1 1 argon
1 poison
1 Metabolic +35% motion velocity for two min,
2x leap top for two min Analgesic wrap (2) Algesic wrap 2 1 bandages
1 antibiotics
1 therapeutic paste heals burns, bruises, frostbite, infections,
lacerations & puncture wounds Antibiotics 1 membrane
1 antimicrobial cures infections antibiotic injector (2) Drug 3 1 antibiotics
1 injector
1 analgesic heals mind accidents, concussions,
Warmth stroke, hernias, hypothermia, infections,
lung injury, poisoning & radiation illness Antibiotic ointment (2) Drug 1 1 antibiotics
1 Carboxylic acid
1 therapeutic paste heals burns, frostbite & infections Boudicca (2) Drug 2 1 Penicillin X
1 BattleStim
1 Analgesic +30 O2 for 3 min.
+300 injury resistance for 3 min Detoxifier (2) Detoxifier 4 1 poison
1 trauma pack
1 immune stimulant cures all addictions frost wolf (2) Energy Increase 4 1 Reconstim
1 Whiteout
1 Tetrafluoride +40% injury for two min.
+50% motion velocity for two min.
-50% motion noise for two min Soaked bandages (2) Drug 1 1 dressings
1 sedative
1 therapeutic paste heals burns, bruises, frostbite, lacerations.
stab wounds therapeutic immobilizer (2) Drugs 3 1 bioblocker
1 bandages
1 immobilizer heals bruises, dislocated joints, damaged bones,
cranium fractures, lacerations, puncture wounds, sprains.
& muscle tears Therapeutic paste 1 membrane
1 analgesic heals burns & frostbite coronary heart of the
black supermass Modern synthesis 3 1 Neurological
1 genetic materials
1 Coronary heart of the large
1 Caelumite +500% energy regeneration for 10 sec,
+50% injury & time slowdown for 10 sec,
+75% motion velocity for 10 sec Coronary heart of the hypergiant (2) Modern synthesis 3 1 stimulant
1 Genetic materials
1 Caelumite
1 Coronary heart of the subgiant +100% energy regeneration for five min,
+500 vitality & injury resistance for five min Large’s Coronary heart (2) Modern synthesis 2 1 Coronary heart of the dwarf star
1 Genetic materials
1 Caelumite
1 hypercatalyst +75% energy regeneration for five min,
+350 vitality & injury resistance for five min Coronary heart of the
black gap (2) Modern synthesis 1 1 tetrafluoride
1 genetic materials
1 solvent
1 Caelumite +200% energy regeneration for 10 sec,
+25% time slowdown for 10 sec,
+35% motion velocity for 10 sec Coronary heart of the Undergiant (2) Modern synthesis 2 1 Coronary heart of the black gap
1 genetic materials
1 Solvent
1 Caelumite +300% energy regeneration for 10 sec,
+35% time slowdown for 10 sec,
+40% injury for 10 sec,
+50% motion velocity for 10 sec. Coronary heart of the Dwarf Star (2) Modern synthesis 1 1 genetic materials
1 Carboxylic acid
1 Caelumite
1 Mercury +50% energy regeneration for five min,
+250 vitality & injury resistance for five min Immobilizer 1 construction
1 sealant heals dislocated joints, bone fractures, cranium fractures,
sprains & muscle tears injector 1 membrane
1 Metabolic heals mind accidents, concussions,
Warmth stroke, hernias, hypothermia, lung injury,
poisoning & radiation illness Neurajack (2) Energy Increase 3 1 Neurological
1 Reconstim
1 Synapse Alpha Analysis initiatives require fewer assets for
10 min,
+50% probability of random analysis outcomes for
10 min Panopticon (2) Energy Increase 2 1 Reconstim
1 chlorine
1 Carboxylic Acid
1 Infantry Alpha +40% ranged injury for 3 min,
+35% weapon accuracy for 3 min,
-50% motion noise for 3 min Paramour (2) Efficiency Increase 2 1 hypercatalyst
1 Hippolyta
1 Synapse Alpha sooner companion sympathy enchancment for 10 min,
+25% persuade probability for 10 min Penicillin X 1 membrane
1 Metabolic
1 antimicrobial +20 O2 for two min,
cures infections Pink Trench (2) Energy Increase 1 1 CQB-X
1 Tetrafluoride
1 BattleStim +40% melee injury for 3 min,
+300 injury resistance for 3 min Snake oil 1 Sedative
1 Metabolic
1 Chlorine +20% O2 regeneration for two min,
Heals mind accidents, concussions,
Warmth stroke, hernias, hypothermia, lung injury,
poisoning & radiation illness Bandages 1 sealant
1 fibers heals bruises, lacerations, puncture wounds Whiteout (2) Energy increase 3 1 Poison
1 Stimulant
1 Squall +25% injury for two min,
+35% motion velocity for two min

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