SoD Phase 3 Dungeon Leveling Guide

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Dungeon leveling is a well-liked option to stage in SoD for a lot of causes. The brand new 50% XP buff, makes Section 3 Dungeon Leveling an much more profitable technique.


As soon as gamers hit the late teenagers (barely earlier for Horde) dungeon grinding turns into a strong option to stage shortly. That is particularly so for many who play Healer or Tank roles. For SoD Section 3, two new dungeons confide in gamers, with ZF, the latter of the 2 new dungeons being a farming paradise.

SM Cathedral – 40 to 42

Sadly, earlier than we get to the enjoyable new content material, SM Cath might be our greatest beginning spot. With a full group of individuals 40+, particularly in the event that they’ve raided in Section 2 you may make gentle work of SM Cath. For Cath, it is best to clear the whole dungeon because the mob density makes it simple to drag massive teams.

Suggestions

  1. Whenever you pull Mograine, any mobs inside the primary constructing will pull when you interact him. You should use this to your benefit in case your group can deal with it
  2. Except somebody wants loot from Fairbanks, he’s finest skipped as he’ll decelerate your run
  3. As soon as Whitemane is within the room and the sleep has ended, tank the 2 bosses on high of one another, cleaving each however specializing in Whitemane

Uldaman – 42 to 44/45

Subsequent up is Uldaman, and we’re onto “new” content material for Section 3. The early bosses of Uldaman really had updates in Section 2, however he majority of gamers in all probability by no means observed. Uldaman is a reasonably easy dungeon at first, although the second half has many winding paths.

 

Suggestions

  1. Archaedas, the final boss of the dungeon is stage 47. He’s finest prevented till you attain 44 and past
  2. Deliver some AOE to deal with massive mob packs within the second half of the dungeon
  3. Historical Stone Keeper’s boss room can simply go improper and trigger a boss pull. Be certain to clear the room rigorously earlier than you interact the boss as you may want a variety of area

Uldaman quests

Non-chain quests

  •  Answer to Doom – stage 30

  •  Energy Stones – stage 30

  •  Reclaimed Treasures – stage 33

A part of a sequence

  •  Agmond’s Destiny – stage 30 – Begins at Ironband Needs You! (Alliance)

  •  Amulet of Secrets and techniques – stage 35 – Begins at A Signal of Hope (Alliance)

  •  The Hidden Chamber (stage 35) Begins at The Misplaced Dwarves (Alliance)

  •  The Misplaced Tablets of Will – stage 35  Requires  An Ambassador of Evil (Alliance) to be accomplished

  •  Restoring the Necklace – stage 37 Begins at The Shattered Necklace (Alliance)

  •  Uldaman Reagent Run (stage 38) Requires  Badlands Reagent Run (Alliance) to be accomplished

  • Uldaman Reagent Run (stage 36) Requires  Badlands Reagent Run (Horde) to be accomplished

  •  Necklace Restoration, Take 3 – stage 37 Begins at Necklace Restoration (Horde)

  •  Energy in Uldaman stage 35 Begins at Return to the Marsh (Mage)

  • The Platinum Disc – stage 40 awarded after the final boss

Zul’Farrak -44 to 50

With a powerful group, 44 ought to be pretty simple for folks seeking to head into ZF. ZF is a big dungeon, and we suggest killing it totally. Comply with the usual boss path, then as you permit take the longer route out to kill further mobs.

ZF can also be a reasonably non-linear dungeon, so solely kill bosses that your group wants for loot or quests to maximise XP in your runs.

Suggestions

  1. Sandfury Shadwowhunter is a lethal trash mob that can Hex a goal and drop aggro. If that is used on the tank, be fast to take away the Hex or deal with the mobs
  2. AOE is large in ZF, particularly Mage AOE resulting from their capability to manage mobs
  3. On the Stairs Occasion, focus Nekrum Gutchewer as he’s simpler to kill
  4. When tanking Gahz’rilla, ensure to maintain him within the water to keep away from taking large harm
  5. Alternatively, tank him underneath the arch the place you first entered the room

Zyl’Farrak Quests

Non-Chain quests – Horde and Alliance can get these quests

  •  Troll Mood – stage 40

  • Scarab Shells – stage 40

  •  Tiara of the Deep – stage 40

  • Divino-matic Rod – stage 40

  • Gahz’rilla – stage 40

A part of a sequence

  •  The Prophecy of Mosh’aru – stage 40 Begins at The Prophecy of Mosh’aru (Alliance)

  • Nekrum’s Medallion – stage 40 Begins atWitherbark Cages (Alliance) 

  •  The Spider God – stage 40 Begins at Venom Bottles (Horde)

Why not Maraudon?

Mara is one other dungeon within the 45-50 bracket, nevertheless, it has plenty of main points. Firstly, it is in Desolace, which most gamers have both not been to or are very distant from. That is particularly so for Alliance, that stated, SoD has despatched extra gamers to Desolace than standard.

Mara can also be very gradual, and never time-effective in terms of farming, particularly if we assume your purpose is velocity.

 

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