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If the rumors are true, a brand new patch is meant to return out very quickly. That is presupposed to be the massive one, so all gloves are off and at present we might love to debate a few of our most anticipated potential modifications.
Final time we did a patch wishlist, we talked about how the map doesn’t actually need change for the sake of change. Again then it felt good and balanced sufficient, however proper now among the points are clear.
Dire has a large benefit on the increased ranges of play. Between higher map management, higher Roshan setup and a seemingly higher protected Historic creeps space, enjoying Dire is objectively simpler, resulting in very excessive discrepancies between factions winrate.
There are a lot of methods to resolve this challenge and we’ve heard rumors of a possible second Roshan pit or one other, mirrored goal on the map. Alternatively, some type of new buildings could possibly be launched to the sport.
On the very least they can be utilized as a teleport level. We really feel like the issue with Shrines again within the day wasn’t that they gave a TP spot, however quite they supplied too sturdy of a burst heal. Some restricted utility constructing could possibly be an attention-grabbing addition.
The laning stage in Dota proper now consists of fixed brawling between helps for the flexibility to tug creeps to the impartial camps. Because it has such a powerful and pronounced influence on the lane equilibrium, enjoying and counterplaying round it’s what 70%+ of assist laning consists of. And it’s simply not enjoyable.
Preventing and buying and selling towards enemies is nice. Pulling off well-coordinated strikes together with your lane companion is superior. Spending 150g+ on Sentries to always block or deward the block within the impartial camp isn’t. At some factors it became a crucial tedium and it doesn’t really feel good in any respect.
Maybe the mechanics of blocking camps could possibly be modified by some means, or the interplay between the spawn field and sentry wards could possibly be extra attention-grabbing or significant: possibly impartial camp would nonetheless be blocked, however in doing so it might injury or cut back the remaining length of the Ward.
Proper now the entire dance across the impartial space is limiting the pool of viable helps on the increased ranges of play and it additionally makes enjoying assist completely different from what it was. In lots of instances it’s a 1v1 towards enemy assist at a time when helps are presupposed to shine the brightest.
BKB is a cornerstone of Dota. Not less than it was for the final a number of years, as soon as gamers acquired actually good on the recreation. Second merchandise BKB is getting stale although and we might like to see some modifications to defensive choices.
If Muerta launch is any indication, we would see a return of the “transformation = disjoint” mechanic. For heroes like
Terrorblade,
Lycan,
Alchemist and
Lone Druid it could possibly be a strategy to play with out BKB for a bit longer in sure matchups. Or play with out BKB in any respect.
There are additionally a number of Standing Resistance gadgets, however they don’t actually mix into something significant. We don’t need to see the return of triple Satanic, however attending to the next stage of standing mitigation must be doable.
Perhaps it might additionally work with the utilized impact in some instances. For instance, with slows it couldn’t solely cut back the length of the debuff, but additionally its energy. With a 50% standing resistance, turning a 40% sluggish right into a 20% sluggish gained’t actually break the sport, however it might present a strategy to play sure matchups with out hard-committing to a BKB early on.
Proper now now we have amplification for just about each single stat within the skill descriptions. Solid vary, injury and debuff length could be altered with gadgets, results and skills. There are not any methods to extend their AoE exterior of particular abilities, and it could possibly be the brand new, large mechanic of the patch.
Honestly, we aren’t certain whether it is a good suggestion. Think about an even bigger than normal Black Gap or Twister from Invoker being wider. The adjustment interval alone would take ages. The factor is: after enjoying the identical patch for the final 12 months and a half, it could be enjoyable to be clueless and confused for a protracted time frame, when Dota is at its wackiest.
Eventually sample recognition and discovered instincts will as soon as once more get into a detailed relationship with muscle reminiscence and we’ll get again to complaining in regards to the recreation feeling stale, so hoping for one thing doubtlessly game-changing is barely pure.
Or do you disagree with us and assume we could be going too far? Share your ideas and your individual wishlist within the remark part beneath.
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