Millennia All Playable Nations Complete Guide

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Itemizing each nation in Millennia, Millennia All Playable Nations, and going by way of the sport’s specialised buffs that form your playthrough.


One of many first selections you make in Millenia is which nation you begin out with. And whereas not all nations are created equal, Millenia’s nations haven’t any innate bonuses hooked up to them.

In Millennia, issues are extra modular, that means that gamers get to outline their nations by the alternatives they make and the Nationwide Spirits they adapt. There are infinite methods to grow to be a superpower in Millennia. So we put collectively an entire information on Millenia’s playable nations, and the the buffs you can begin with.

This is all the things you must find out about Millenia all playable nations and the beginning bonuses.

Millennia All Playable Nations

Millenia has 18 playable nations, and also you begin together with your first Capital constructing. From there you may invade international lands, combine Vassals, use Envoys or passively develop your territory by way of your Affect. Listed here are the entire playable nations in Millennia:

  • The Aztec Empire
  • Brazil
  • China
  • Egypt
  • France
  • Germany
  • Greece
  • India
  • Japan
  • The Ottoman Empire
  • Persia
  • Rome
  • Russia
  • Spain
  • Sweden
  • UK
  • US
  • Zulu

Millennia Beginning Bonuses

There are 21 beginning bonuses in Millenia. After selecting your nation, you select your beginning “buff” within the Sport Settings earlier than the true match begins.

Beginning bonuses provides you the sting on a sure facet of the sport. Beginning with additional troopers in your Capital; discounted growth; being higher at suppressing Unrest, these are highly effective buffs that may resolve who wins the sport. Listed here are the entire Millennia beginning bonuses you may select from:

  • Begin with a random beginning bonus
  • Begin with an Archer Unit
  • Begin with a Warband Unit
  • Begin with a Scout Unit
  • Begin with additional Warfare XP
  • Begin with additional Enchancment Factors
  • Begin with additional Innovation
  • Areas generate extra Manufacturing
  • Areas generate extra Meals
  • Areas generate extra Affect
  • Areas generate extra Unrest Suppression
  • Homeland generates extra Tradition
  • Discounted Settlers
  • Discounted Envoys
  • Discounted Pioneers
  • Discounted “Declare Territory” Exploration Energy
  • Discounted Rush Manufacturing
  • Settled Vassals get extra Prosperity
  • Scouts get elevated Motion
  • Naval Models get elevated Motion
  • Non-Combatants get elevated Motion
  • Chief Models add extra Techniques

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