LoL: The Early-Patchnotes 13.21 are here!

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Simply earlier than Halloween, Riot surprises us with many adjustments and an outdated acquainted gamemode.

It’s that point once more! After just below per week of Worlds 2023, it’s that point once more as Riot as soon as once more previews the patch notes.

Model or Zyra is being pushed into the Jungle, whereas Seraphine and Caitlyn expect main adjustments. As well as, a brand new pores and skin assortment of the “Café Cuties” collection might be launched throughout the patch.

As that is nonetheless the early patch notes, we reserve the precise to make adjustments on the a part of Riots. As quickly as the ultimate patch notes are introduced, we are going to replace this text!

 

The Early Patchnotes 13.21!

Buffs

Bel’Veth

  • E Cooldown diminished from 24-18 to 20-16

Hecarim

  • AD enhance from 3.2 to three.7
  • W Length elevated from 4 to five seconds

Ok’Sante

  • Q bonus HP cap diminished from 1800 to 1200
  • W most length elevated from 1 to 1.5 seconds
  • R plus bonus harm of the passive elevated from 35% to 46/60/75%
  • R plus Q/E Reset is now with out cooldown

LeBlanc

  • W AP ratio elevated from 65% to 75%
  • Second E activation AP ratio elevated from 70% to 80%

Grasp Yi

  • E Cooldown diminished from 18 to 14 seconds

Morgana (Jungle)

  • W Injury elevated from 12-52 to 12-56
  • W Monster Injury elevated from 165% to 170%

Tahm Kench

  • Passive harm elevated from 8 to 60 (plus three % bonus HP) to six to 48 (plus 5% bonus HP).
  • W Cooldown Refund elevated from 40% to 40-50%

Varus

  • W On-Hit Injury elevated from 7-27 to 7-31
  • E Sluggish elevated from 25-45% to 30-50%

Nerfs

Aurelion Sol

  • Q Injury per second diminished from 15-55 plus 30-80 plus 60% AP to 45-105 plus 55% AP
  • Q Burst Injury decreased from 40-80 plus 20-30 to 60-100

Briar

  • Assault Velocity Improve diminished from 2.3% to 2%
  • W Lacking-HP Injury diminished from 10% plus 4% bonus AD to 10% plus 3.5% bonus AD
  • Passive Bleed Therapeutic elevated from 100% to 125%

Caitlyn

  • Passive crit scaling elevated from 81.25% to 85%.
  • R Cooldown scaling diminished from 90/75/60 to 90
  • R Injury diminished from 300-750 plus 200% bonus AD plus 35% at 100% crit probability to 300-700 plus 170% bonus AD plus 50% at 100% crit probability

Dr. Mundo

  • E Bonus AD diminished from 2-4% max HP to 2-3% max HP

Jinx

Rammus

  • Q Injury diminished from 100-200 to 80-200
  • W Resistances diminished from 35 plus 40-8% to 30 plus 35-75%

Changes

Model (jungle)

  • HP adjusted from 590 plus 102 to 570 plus 105
  • Fundamental armour worth adjusted from 22 plus 4.7 to 27 plus 4.2
  • Stage 1 Assault Velocity elevated from 0.625 to 0.681
  • Attackspeed enhance from 1.36% to 2%
  • Passive harm to monsters elevated from 120% to 250%
  • E Injury diminished from 70-170 to 65-165

Seraphine (help)

  • Base worth diminished from 440 plus 40 to 360 plus 50
  • Mana regeneration elevated from 8 plus 1 to 11.5 plus 0.4
  • Armor elevated from 19 to 26
  • Life enhance decreased from 104 to 90
  • Q Cooldown decreased from 10-5 to 9-5 seconds
  • Q Injury elevated from 55-115 plus 45-65% AP to 55-155 plus 50% AP
  • W Cooldown diminished from 28-20 seconds to 28-16 seconds
  • W Mana value elevated from 50-90 to 80-100
  • W Defend elevated from 50-130 to 50-150
  • W Therapeutic diminished from 5-7% plus 0.4% AP to 3-5%
  • E Mana value diminished from 60-100 to 60-80
  • E Injury elevated from 60-140 to 60-200

Zyra (jungle)

  • Stage 1 Assault Velocity elevated from 0.625 to 0.681
  • Passive Injury diminished from 20-100 plus 15% AP to 20-88 plus 18% AP
  • Q Injury elevated from 60-200 plus 60% to 60-220 plus 65%.
  • E Injury adjusted from 60-240 plus 50% to 60-200 plus 60%

Objects

Hullbreaker

  • Bonus Armor and Magic Resistance diminished from 10-75 to 10-60 for Melee and 5-37 to 5-30 for Ranged

Runes

First Strike

  • Bonus True Injury diminished from 8% to 7%

Part Rush

  • Melee bonus movespeed diminished from 30-60% to 25-50%

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