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With Patch 13.19 hitting the stay servers, it’s time to try the upcoming Patch 13.20 that shall be coming to LoL.
![LoL Patch 13.20](https://www.esports.net/wp-content/uploads/2023/09/Old-God-mordekaiser-scaled-e1695757479760.webp)
Picture Credit | Riot Video games
LoL Patch 13.20 – What adjustments are coming?
Patch 13.19 is formally out and will probably be the Worlds Patch. It had some pro-play centered adjustments as Riot hopes to have a balanced state at their greatest match of the 12 months, so not many buffs and nerfs have been made.
That being stated, Patch 13.20 is already constructing as much as be an immense meta shifter. In accordance with sport designer Spideraxe., we’re getting a serious Ok’Sante rework, in addition to essential runes, dragons, and jungle adjustments. Moreover, Riot can be tweaking up the Doran beginning objects, in addition to the assist objects, giving them extra energy however taking off the likelihood to stack them.
Whereas extra adjustments are coming in, you possibly can take a look at the tentative adjustments within the part beneath.
Learn extra: NewJeans set to sing the 2023 LoL Worlds Song
How will the upcoming patch affect the meta?
Whereas we now have gotten a couple of numbers already, it’s nonetheless too early to make any changes on the meta. The most important adjustments are coming for the junglers, as they’re getting one other set of nerfs to the jungle system, and on the similar time, nerfs to the dragons. This could cut back the bot lane-centric playstyle that has dictated LoL for the previous few years: we’ll see whether or not it has the meant impact.
Patch 13.20 Tentative Adjustments
Champion Adjustments
Ok’Sante
- Well being: 610 + 108 ⇒ 570 + 115
- Armor development: 4.7 ⇒ 5.2
- P mark not scales with 20% bonus resists throughout R
- Q base injury: 50 – 150 ⇒ 30 – 150
- RQ cooldown discount: 1 second ⇒ 25%
- R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
- R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
- R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
- R now grants 25% – 45% bonus assault velocity
- R well being: 55% max HP ⇒ 65%
- R knock again: 350 ⇒ 300
- RW injury discount: 30% + 1.2% per 100 bHP + 12% bonus resists ⇒ 50% – 75% primarily based on lvl
- RW now reduces cooldown: 24 – 16 seconds ⇒ 18 – 12 seconds
- R non-wall injury injury: 35 – 105 + 20% AD ⇒ 70 – 150 + 100% AP
- R wall injury injury: 150 – 350 + 20% AD ⇒ 70 – 150 + 100% AP
- R bonus AD: 5 + 32.5% bonus resists ⇒ 15 – 45 + 25% bonus resists
- R omnivamp: 10% + 0.75% per 100 bonus HP ⇒ 10% – 20%
- R now grants 25% – 45% bonus assault velocity
- R well being: 55% max HP ⇒ 65%
- R knockback: 350 ⇒ 300
Milio
- E recharge timer: 18 – 14 seconds ⇒ 17 – 13 seconds
- R AP ratio: 30% ⇒ 40%
Quinn
- Base well being: 603 ⇒ 565
- AD development: 2.4 ⇒ 2.7
- Motion velocity: 335 ⇒ 330
System Adjustments
Lord Dominik’s Regard nerf:
- Bonus injury: 0 – 25% ⇒ 0 – 22%
Beginning Merchandise Adjustments
- Just one Doran merchandise will be bought now
- Doran Blade HP: 80 ⇒ 100
- Doran Blade AD: 8 ⇒ 10
- Doran Ring HP: 70 ⇒ 90
- Doran Ring AP: 15 ⇒ 18
- Doran Protect HP: 80 ⇒ 110
- Doran Protect HP regen: 0 – 40 ⇒ 0 – 45
- Darkish Seal HP: 40 ⇒ 50
Assist Merchandise Adjustments
- Spellthief’s HP: 10 ⇒ 25
- Spellthief’s AP: 8 ⇒10
- Sickle HP: 10 ⇒ 25
- Sickle AD: 5 ⇒ 6
- Shoulderguard HP: 30 ⇒ 50
- Shoulderguard AD: 3 ⇒ 4
- Relic HP: 30 ⇒ 50
- Relic AP: 5 ⇒ 7
Rune adjustments
- Comet injury: 30 -100 + 35% bAD + 20% AP ⇒ 30 – 130 + 10% bAD + 5% AP
- Darkish Harvest injury: 20 -60 + 25% bAD + 15% AP ⇒ 20 – 80 + 10% bAD + 5% AP
- Electrocute injury: 30 -180 + 40% bAD + 25% AP ⇒ 30 – 220 + 10% bAD + 5% AP
- Aery injury: 10 – 40 to + 15% bAD + 10% AP ⇒ 10 – 50 + 10% bAD + 5% AP
- Aery protect: 30 – 75 + 35% bAD + 22.5% AP ⇒ 30 – 100 + 10% bAD + 5% AP
- Style of Blood heal: 16 – 30 +15% bAD + 8% AP ⇒ 16 – 40 + 10% bAD + 5% AP
- Waterwalking MS: 25 ⇒ 10
- Waterwalking adaptive power: 5 – 30 ⇒ 13 – 30
Jungle adjustments
- Smite can not be forged on minions and pets
- Champion smite injury: 20 – 160 ⇒ 40 flat
- AoE injury: 50% ⇒ 100%
- Now not grants epic monster injury discount
- Mosstomper not grants tenacity and sluggish resistance
- Gustwalker brush MS: 45% ⇒ 30%
- Gustwalker monster kill MS: 60% ⇒ 45%
- Scorchclaw injury now must be triggered from an assault or skill as a substitute of any supply of harm
Dragon adjustments
- Infernal AP/AD: 5% ⇒ 3%
- Infernal soul base injury: 80 ⇒ 100
- Ocean regen: 2.5% lacking HP ⇒ 2% lacking HP
- Ocean soul base heal: 130 ⇒ 150
- Ocean soul base mana restore: 80 ⇒ 100
- Cloud sluggish resist and MS: 7% ⇒ 4%
- Cloud soul MS: 15% ⇒ 20%
- Mountain bonus resists: 8% ⇒ 5%
- Mountain soul base protect: 180 ⇒ 220
- Hextech haste and assault velocity: 7.5 ⇒ 5
- Hextech soul sluggish: 40%/30% ⇒ 45%/35%
Turret Plates
Upcoming skins
Coven Akali – 1350 RP
- They got here to Akali encircling from the tree cover at an unimaginable velocity, their taunts main her deeper nonetheless into the Elderwood till ultimately she was misplaced. Then a voice whispered the selection proper into her ear: die in these woods alone or emerge of their cost.
Coven Akali Status Version – 1350 RP
- Arriving clad in a daring and sporty physique go well with, Akali’s gala apparel has us all spellbound. Subversive and on the reducing fringe of style, she’s fierce and redefines how we consider the depraved witch of the woods. And so she walked out of the woods… straight into the arms of the Coven
Coven Elise – 1350 RP
- They got here to Elise way back, crawling via the underbrush, their many eyes locked with hers as a deal was made. The unfathomable powers of an Outdated God for her devotion and humanity. Reborn within the picture of an arachnoid deity, Elise lingers alongside the sides of the Elderwood, attractive to their doom all these silly sufficient to consider her a mere folktale.
Coven Nami – 1350 RP
- They known as to Nami from the deep, their voice carrying a promise of energy better than any she had ever recognized. All Nami wanted to do was feed it. She has now forsaken her oaths, her coven, spending limitless nights lurking slightly below the murky waterways of the Elderwood in quest of her subsequent sacrifice to the Leviathan.
Coven Nilah – 1350 RP
- They got here to Nilah in a cacophony of cracking brambles and bone, providing unbridled abilities in trade for her loyalty. She obliged by filling a vessel with the deep crimson that dripped from the thorns. She now carries along with her this godly relic together with the data that she is destined for greater than this coven can ever give.
Coven Syndra – 1350 RP
- They got here to Syndra in a thundering flutter of carrion wings, beckoning her to free herself from the restrictions of mortals. Following the wings’ foul wind to a ritual web site, she together with one other witch woke up the Horned King from his putrid tomb. She now seeks retribution in opposition to all who stand in opposition to the Coven or the Outdated Gods.
Outdated God Mordekaiser
- As soon as often called the Horned King, Outdated God Mordekaiser turned that which was as soon as lifeless to his trigger, utilizing their shambling types to topple kingdoms and declare their lands as his personal. Earlier than he was slain by the Eclipse Knights, he swore that when he returned to this world, they might all bend to his will and take to the frontlines of his undead military.
Learn extra: All teams qualified for Worlds 2023
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