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Explaining AFK Journey Stats, what they do and the way they have an effect on hero expertise and faction bonus.
The heroes you get by means of AFK Journey’s gacha possess sure stats that decide their energy on the battlefield. These “Hero Stats” are necessary, and understanding how they work is step one to creating your strongest line-ups.
That stated, these stats do not at all times imply what you suppose. And it is easy to get confused should you aren’t accustomed to most fashionable RPGs. So to offer you a leg up, we compiled an inventory of each stat to clarify what every of them do. Here is every part it’s essential to learn about AFK Journey stats!
🔥 AFK Journey is taking the highest spot by storm, reaching No.1 on the TOP Charts within the Google Play throughout a number of areas!
Thanks to your unimaginable love and help for AFK Journey. 💖 #1AFKGame #TopOfTheCharts #ThankYouFans #AFKJourney pic.twitter.com/r9Ctsac3rx— AFK Journey (@AFK_Journey) March 30, 2024
AFK Journey Stats Defined
Like in each RPG, character stats decide your total effectiveness in a given function. In AFK Journey, stats are divided between Rivalry, Fundamental, Offensive and Defensive stats. Here is what all of them imply:
Rivalry Stats
These particular modifiers solely apply while you play in AFK Journey’s Rivalry recreation mode.
Crit DMG Enhance
- Contested towards the goal’s “Crit DMG DEF” and modifications how a lot harm was dealt on a important assault. Every level of distinction both provides or subtracts 1% from the default important harm (150%). The least you will get on a crit is 120% and the utmost is 300%.
Crit DMG DEF
- Contested towards the goal’s “Crit DMG Enhance” and modifications how a lot harm was dealt on a important assault. Every level of distinction both provides or subtracts 1% from the default important harm (150%). The least you will get on a crit is 120% and the utmost is 300%.
Vitality Regen Discount
- Reduces a goal’s vitality regen (-1% per level) when the unit offers harm to it.
Vitality Regen On Hit
- Will increase vitality regen (+1% per level) when the unit will get broken.
Debuff Focus
- Makes the debuffs a unit inflicts last more (+1% per level).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per level).
DMG Enhance
- Extra multiplier that will increase harm by 100%. Modified towards the goal’s DMG Discount.
DMG Discount
- Extra multiplier that decreases harm by 100%. Modified towards the goal’s DMG Enhance.
Fundamental Stats
Your whole items within the recreation have various Fundamental Stats, that are essentially the most fundemental AFK Journey stats.
HP
- A unit dies when their Well being (HP) is lowered to zero.
ATK
- How a lot harm a unit offers.
Phys DEF
- Mitigates the bodily harm {that a} unit takes.
Magic DEF
- Mitigates the magic harm {that a} unit takes.
Offensive Stats
ATK SPD
- Assault Pace will increase regular assault frequency and assault animation by 1%.
Crit
- A unit’s Crit Price % will increase for each level of Crit that goes above the goal’s “Crit Resist”.
Haste
- Will increase regular assault pace, means pace and assault animation by 1%.
DEF Penetration
- Ignores Phys DEF and Magic DEF by 1% for each level.
Execution
- Will increase harm dealt to targets beneath 50% HP by 1%.
Crit DMG Enhance
- Contested towards the goal’s “Crit DMG DEF” and modifications how a lot harm was dealt on a important assault. Every level of distinction both provides or subtracts 1% from the default important harm (150%). The least you will get on a crit is 120% and the utmost is 300%.
Defensive Stats
Vitality
- Will increase the quantity of therapeutic/shielding this unit receives from allies (+1% per level).
Life Drain
- Will increase therapeutic obtained after damaging enemies (+1% per level).
Crit Resist
- Decreases the enemy’s crit fee. Every level that goes above the attacker’s “Crit” stat lowers their crit fee by 1%.
Ranged DEF
- Decreases harm taken from non-adjacent enemies (1% per level).
Crit DMG DEF
- Contested towards the goal’s “Crit DMG Enhance” and modifications how a lot harm was dealt on a important assault. Every level of distinction both provides or subtracts 1% from the default important harm (150%). The bottom crit multiplier you will get is 120% and the utmost is 300%.
Different Stats
Therapeutic
- Will increase the quantity of therapeutic/shielding the unit offers (+1% per level).
Help
- Will increase length of buffs forged by this unit (+1% per level).
Vitality Regen On Hit
- Will increase vitality regen (+1% per level) when the unit will get broken.
Debuff Focus
- Will increase length of debuffs forged by this unit (+1% per level).
Resilience
- Shortens debuffs inflicted upon a unit (-1% per level).
Proficiency
- Having decrease Proficiency than the enemy will weaken members of your workforce.
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