Digimon TCG Slang and Terminology Guide

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Along with official terminology when learning the Digimon TCG, it’s necessary to be taught unofficial phrases and shorthand. Right here’s a listing of issues to know.

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Supply: DigimonCard

Official terminology for Digimon Ranks

Within the curiosity of readability, the Digimon TCG opts for “Ranges” as an alternative the names of every evolution. Beginning at Degree 2, you might hear Digimon followers say these as an alternative of ranges.

  1. “Lvl.2s”“Infants” / “(Digi)Eggs” / (Digi)Tamas” (Digi-Tama being Japanese time period for Digi-Egg)
  2. “Lvl.3s”“Rookies”
  3. “Lvl.4s”“Champions”
  4. “Lvl.5s”“Ultimates”
  5. “Lvl.6s/7s“Megas”

Digimon TCG Shorthand

Most slang named after a Digimon usually (however not at all times) shorten the Digimon’s title to exclude the “mon” on the finish.

  • “Psychemon” – Refers to the most typical floodgate the prevents playcost discount.
  • “Pomu” – Refers to the most typical floodgate that forestalls play by results.
  • “Gazi” – Refers to the most typical floodgate that forestalls non-Tamer results gaining reminiscence
  • “Nidhogg” – Refers to BT4-062 Nidhoggmon‘s impact to Spin all suspended Digimon.
  • “Lobo/Hybrid for Sport” – Evolving a tamer to Deadly. BT4-025 Lobomon was the most well-liked.

Digimon TCG Phrases

A mixture of shortened and utterly customized phrases that gamers generally use instead of official terminology.

  • “Retal” – First half of the “Retaliation” Key phrase. Normally as a part of a Retaliation + Blocker mixture.
  • “Searcher” – Digimon with (often On Play) results that reveal the highest X playing cards and add at hand.
  • “Jogress” – The Japanese time period for DNA Digivolution.
  • “Warp” – Digimon (often Rookies) that may Digivolve ignoring Digivolution necessities (often to Megas.)
  • “Mem” – Brief for Reminiscence.
  • “Setter”/”Fixer” – Tamers (Normally 4 price) which have the impact “[Start of Your Turn] When you’ve got 2 reminiscence or much less, set your reminiscence to three.
  • “Stack” – Refers to a Digimon and all of the playing cards in its Digivolution Playing cards.
  • “Choke” – Passing flip leaving as little reminiscence as doable.
  • “Heal” – Restoration of a safety card.
  • “Swing”/”Crash” – Attacking.
  • “Graveyard”/”Drop”/”Discard Pile” – The Trash (Card Zone).

Disruption

Card Positions and Textual content

  • “Tribe”/”Journey Line” – The canon evolution line of a Digimon. e.g. EX2-008 Guilmon searches Growlmons, WarGrowlmons and Gallantmons (The Tribe) plus Takato Matsuki.
  • “Tagged” – The Traits of a Digimon, Tamer or Possibility. e.g. looking out “for a card with X (e.g. Blue Flare) in its traits.”
  • “Mill” – Trashing the highest card of the Deck.
  • “Faucet”/”Relaxation” – Suspending a card.
  • “Stand”/”Restand” – Unsuspending a card.
  • “Prime Deck” – Drawing (with the intent to seek out an Out)
  • “Out” – A card to get you out of a state of affairs.
  • “Sack”Prime Decking or revealing your Out in Safety to Win.
  • “Scoop” – Forfeiting the sport.
  • “Bombo”/”Doing all your Donuts” – Doing all your full uninterrupted combo sequence, usually for Deadly.
  • “Deadly” – Doing sufficient injury to Win.

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