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Valve lately launched a major replace for Counter-Strike 2, which introduces a number of notable adjustments.
One of many main updates entails the alternative of the Mirage map with two new maps: Nuke and Workplace. Nevertheless, it’s necessary to notice that the Workplace map is simply accessible for deathmatch and informal recreation modes, whereas Nuke has been added to the aggressive map pool after present process testing for over three weeks. This map change follows a interval of over two months with out updates to CS2‘s Dust2 map.
The replace additionally focuses on addressing particular points throughout the recreation. Firstly, a bug associated to crouching has been mounted, making certain smoother gameplay for gamers. Moreover, the replace goals to enhance the motion mechanics, significantly bunnyhopping, which has been a topic of criticism. With this replace, bunnyhopping in CS2 is anticipated to intently replicate the motion expertise of CS:GO working at 128 tick fee, offering a extra genuine and responsive gameplay expertise for gamers.
Moreover, the replace introduces the informal recreation mode, increasing the choices accessible to gamers. Moreover, positional sound results now embody distance results, enhancing the general audio expertise throughout the recreation. Lastly, a variety of bugs have been addressed and glued, bettering the soundness and efficiency of CS2.
Here’s a summarized model of the changelog for the newest replace:
[ GAMEPLAY ]
[ SHOOTING ]
- Mounted uncommon circumstances the place bullets wouldn’t comply with spray sample.
[ MAPS ]
- Added Nuke to Deathmatch, Informal, and Aggressive recreation modes.
- Added Workplace to Deathmatch and Informal recreation modes.
- Eliminated Mirage.
[ AUDIO ]
- Added distance results to all positional sound sources.
- Enhancements to 3d sound processing.
- Normal combine tweaks and enhancements.
- Mounted bug the place generally sounds wouldn’t respect the occlusion values of surrounding geometry leading to sources showing nearer than what they had been.
- Mounted lacking low frequencies at sure distances away from sound sources akin to grenades and weapon hearth.
- Mounted a bug the place some sounds could be barely louder or quieter relying on the listeners orientation.
- Added music cues to Match Settle for and Loading screens.
- Added distinctive audio occlusion layer to assist with vertical sound positioning in Nuke.
[ ANIMATION ]
- Grenades can now be inspected.
- Improved healthshot animations
- Improved examine conduct for varied weapons
[ MOVEMENT ]
- Mounted circumstances of unintended gradual crouch/uncrouch.
- Bunny hopping really feel ought to now intently match CS:GO working at 128 tick.
- Added convar sv_jump_spam_penalty_time to permit wonderful tuning of bunny hop really feel.
- The readout for cl_showpos has been enhanced to indicate the utmost velocity of the final 3 seconds; this quantity is in parenthesis on the ‘vel’ line.
- Gamers can now not leap on the finish of warmup time.
[ NETWORKING ]
- Sending recreation delta frames is now asynchronous, decreasing devoted server predominant thread CPU utilization, thus decreasing chance of dropped ticks.
[ MISC ]
- Mounted a case the place a holstered weapon could be rendered on a useless participant.
- Added a team-agnostic equip icon for stock/loadout merchandise tiles.
- When doable, switching to spectator mode will default to in-eye spectating.
- Adjusted the transition between spectator chase cam and roaming cam.
- Centered recreation mode textual content within the loading display.
- Eliminated “Greatest out of X rounds” from the loading display.
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