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The most recent replace for Helldivers 2 brings quite a few modifications. We’ve the highlights and naturally the patch notes for you
A brand new patch for Helldivers 2 has been stay for each PC and PlayStation 5 for a number of hours now. It’s the second main replace with sport changes, however there are additionally one or two new options.
Helldivers 2: What’s within the replace
Listed here are the highlights of patch 01.000.200:
- Elevated stage restrict: The utmost stage has been elevated from 50 to 150.
- New excessive climate: You could encounter blizzards and sandstorms.
- Improved armor: Medium armor reduces injury by a further 5 p.c and heavy armor by 10 p.c
- Within the missions to rescue important personnel the enemies now spawn a little bit additional away. There are additionally fewer civilians to rescue on increased problem ranges.
- Within the missions to destroy command bunkers, there at the moment are extra goal objects on the map. The mission can happen from operations of problem stage 5.
- The impact of Operations modifiers on cooldowns has been halved.
Helldivers 2: Patch notes for patch 01.000.200
Gameplay
Additions to the planetary hazard
Elevated stage cap
- The extent cap has been elevated from 50 to 150
Balancing
Missions
Retrieve essential personnel
- Enemy spawn factors have been moved additional away from the target to present gamers a greater probability of defending the situation.
- On increased problem ranges, fewer civilians are required to finish the mission.
Destroy command bunker
- Now there are extra goal areas, the mission was beforehand too straightforward in comparison with different missions.
- It may now seem in missions from problem stage 5.
Operation modifiers
- The detrimental impact of operation modifiers that improve the cooldown time of strategists or the enlistment time has been mitigated.
Major, secondary & help weapons
- Bow Thrower: Mounted inconsistencies when charging; it now at all times takes 1s to cost a shot.
- Bow Thrower: Distance diminished from 50m to 35m.
- Bow Thrower: Stagger energy elevated.
- Watchdog: Now restores full ammo from provide crates.
- Anti-Materiel Rifle: Injury elevated by 30%.
- Breaker Incendiary: Injury per bullet elevated from 15 to twenty.
- Fireplace injury per tick elevated by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: Injury elevated from 200 to 300.
- Dominator: Stagger elevated.
- Diligence Counter Sniper: Armor penetration elevated from mild to medium.
- Slinger: Decreased stagger.
- Slinger: Injury diminished from 280 to 250.
- Slinger: diminished harmful energy.
- Slinger: Mounted armor penetration tag in menu.
- Slugger, Liberator Concussive, Senator: Incorrect armor penetration tags within the menu fastened.
- Recoilless Rifle: The variety of rockets that may be recovered from provide crates has been elevated from 2 to three.
- Spear: The variety of rockets that may be recovered from the provision crates has been elevated from 1 to 2.
- Heavy Machine Gun: The best price of fireplace has been diminished from 1200 rpm to a average 950 rpm.
Stratagems
- Patriot Exosuit: Missiles now solely penetrate armor on direct hit.
Enemies
- Balancing changes have been made to
- Charger’s regular melee assault now offers much less injury in opposition to exosuits.
- Gall Spitters and Care Spitters do much less injury with their vomit.
- The Bile Titan can not be shocked.
- Shriekers not create Bug Breaches.
- Shriekers that hit you whereas useless now deal considerably much less injury.
Helldiver
Balancing changes have been made to
- Heavy and medium armor protects higher and also you now take about 10% much less injury than earlier than when sporting heavy armor and about 5% much less when sporting medium armor. Fortified command and lightweight armor stay unchanged.
Fixes
- Mounted a problem the place save settings for PS5 have been reset when the sport was restarted, inflicting issues like loadout and trace settings to be reset.
- Enemies now accurately goal exosuits. Beforehand, many enemies would ignore exosuits if there was a Helldiver on foot that they might goal.
- Mounted exosuits with the ability to hearth their weapons whereas opening the minimap.
- The Helldiver and Exosuit each had a bug that precipitated them to generally take blast injury a number of instances, making issues like automaton missiles too deadly, that is now fastened.
- Automaton enemy constellations that most popular to spawn extra of sure Devastator varieties weren’t working and now work as they need to. Which means that generally when taking part in in opposition to the Automatons, you’ll encounter extra Devastators as an alternative of different enemy varieties.
We’ve improved the system that stops the Hellpod from controlling close to massive or essential objects.
- We’ve resolved points the place the efficient space round objects was a lot bigger than supposed.
- We’ve diminished the variety of objects that stop hellpod management.
- Word: This technique is meant to forestall softlocks the place gamers can fall on key interplay factors or unintended areas. We’ll proceed to watch the well being of the system after the replace to see if extra optimizations are wanted.
- Mounted instances the place the bottom beneath some objects may bomb, inflicting them to drift.
Modifications to the ballistic shields
- The collision mesh has been barely enlarged to enhance forgiveness
- Modified protect poses in order that much less of the hell diver is seen
- Mounted a bug the place elements of the Helldiver grew to become weak when utilizing the protect in first individual
Tutorial
- Invisible collision partially blocks the passage to the launch pad within the tutorial
For instance, the bow thrower and the anti-matter rifle got a buff. In return, the mechs needed to put up with a small nerf. With the brand new stage cap, veterans even have a brand new aim to intention for. What do you significantly like in regards to the patch? What ought to the builders tackle within the subsequent replace? Tell us within the feedback.
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