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With a number of updates throughout a number of elements of the sport, Riot Video games introduced some hotfix modifications with the LoL Patch 14.1b.
![LoL Patch 14.1b changes](https://www.esports.net/wp-content/uploads/2024/01/2024-league-e1705242197499.webp)
Picture Credit score: Riot Video games
LoL Patch 14.1b – What modifications are coming?
At any time when Riot makes huge modifications to the end result, it’s certain to occur that some champions get a lot stronger than anticipated, and a few outliers are created on each ends of the spectrum.
With that in thoughts, the sport devs have introduced in fast hotfix modifications hoping to deliver the sport to a extra balanced state, as they put together to tweak issues within the upcoming weeks additional.
That mentioned, there’s a lot to unfold within the new season so there is perhaps nonetheless fairly a couple of “OP” picks which can be but to be found. Whereas we monitor what occurs subsequent, let’s see the modifications from the mid-patch 14.1b.
Patch Launch Date
The modifications of patch 14.1b are already on the reside servers since January 12, and can final till the discharge of patch 14.2 on January 24.
Patch 14.1b Hotfix Modifications
Corki
- Base Assault Harm: 59 ⇒ 61
- R Harm: 80/115/150 (+15/45/75% AD) (+12% AP) ⇒ 80/115/150 (+25/50/75% AD) (+12% AP)
Ezreal
- W Cooldown: 12 ⇒ 8 seconds
- E Mana Price: 90 ⇒ 70
Hwei
- Well being Progress: 104 ⇒ 109
- QQ Harm: 60/90/120/150/180 (+70% AP) (+4/5/6/7/8% of goal’s most well being) ⇒ 60/90/120/150/180 (+75% AP) (+4/5/6/7/8% of goal’s most well being)
- EQ/EW/EE Harm: 60/90/120/150/180 (+60% AP) ⇒ 70/110/150/190/230 (+60% AP)
- R Missile Width: 80 ⇒ 90
Lux
- Base Well being: 560 ⇒ 580
- Base Armor: 19 ⇒ 21
- Assault Pace Progress: 2% ⇒ 3%
- W Protect Power: 40/55/70/85/100 (+35% AP) ⇒ 40/55/70/85/100 (+40% AP)
Naafiri
- Base Motion Pace: 335 ⇒ 340
- Packmate Harm: 5-25 (based mostly on degree) (+4.5% bonus AD) ⇒ 6-30 (based mostly on degree) (+4.5% bonus AD)
- Passive Cooldown: 30/25/20/15 seconds (ranges 1/6/11/16) ⇒ 30/25/20/15/10 seconds (ranges 1/6/9/12/15)
Zac
- Passive Heal per Chunk: 4/5/6/7% ⇒ 5/6/7/8%
- E Cooldown: 24/21/18/15/12 ⇒ 22/19/16/13/10 seconds
- R Cooldown: 130/115/100 ⇒ 120/105/90 seconds
Zed
- E Harm: 65/85/105/125/145 (+65% bonus AD) ⇒ 65/90/115/140/165 (+65% bonus AD)
- R Harm: 65% AD (+25/40/55% of injury dealt) ⇒ 100% AD (+25/40/55% of injury dealt)
Aphelios
- Assault Harm Progress: 3 ⇒ 2.3 (Notice: Aphelios will nonetheless get 4.5-27 bonus AD from his passive.)
Fizz
- Q Harm: 10/25/40/55/70 (+55% AP) ⇒ 10/25/40/55/70 (+50% AP)
- W Energetic Harm: 50/70/90/110/130 (+50% AP) ⇒ 50/70/90/110/130 (+40% AP)
Gwen
- Passive Harm: 1% (+0.8% per 100 AP) of the goal’s most well being ⇒ 1% (+0.65% per 100 AP) of the goal’s most well being
Kayle
- Zeal Stack Bonus: 6% (+1% per 100 AP) bonus assault velocity ⇒ 6% (+0.5% per 100 AP) bonus assault velocity
LeBlanc
- Assault Pace Ratio: 0.625 ⇒ 0.4
- Assault Pace Progress: 1.5% ⇒ 2.35%
- Assault Harm Progress: 2.7 ⇒ 2.2
- Q Harm: 65/90/115/140/165 (+40% AP) ⇒ 65/90/115/140/165 (+45% AP)
- E Harm: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+40% AP)
Singed
- Q Complete Harm: 40/60/80/100/120 (+90% AP) ⇒ 40/60/80/100/120 (+80% AP)
Taric
- Armor Progress: 4.6 ⇒ 4.3
- W Bonus Armor: 10/11/12/13/14% of Taric’s armor ⇒ 9/10/11/12/13% of Taric’s armor
Teemo
- Q Harm: 80/125/170/215/260 (+80% AP) ⇒ 80/125/170/215/260 (+70% AP)
- R Complete Harm: 200/325/450 (+55% AP) ⇒ 200/325/450 (+50% AP)
Merchandise modifications
Essence Reaver
- Complete Price: 3000 ⇒ 2900
- Passive – Spellblade Harm: 130% base AD (+20% bonus AD) bonus bodily injury ⇒ 140% base AD (+20% bonus AD) bonus bodily injury
Heartsteel
Hubris
- Distinctive – Eminence AD per Statue Rank: 10 (+1 per Statue Rank) ⇒ 15 (+2 per Standing Rank)
- Distinctive – Eminence Length: 60 ⇒ 90 seconds
Profane Hydra
- Complete Price: 3400 ⇒ 3300 gold
- Distinctive Energetic – Heretical Cleave: Deal 80% AD bodily injury to enemies inside a 450 unit radius, elevated to 120% AD towards targets beneath 30% most well being ⇒ Deal 100% AD bodily injury to enemies inside a 450 unit radius, elevated to 150% AD towards targets beneath 50% most well being
Ravenous Hydra
- Lifesteal: 10% ⇒ 12%
- Solid Time: 0.25 seconds ⇒ Now references consumer’s auto assault solid time
Stridebreaker
- Assault Harm: 50 ⇒ 55
- Assault Pace: 20% ⇒ 25%
- Distinctive Energetic – Breaking Shockwave: Grants 30% bonus motion velocity decaying over 3 seconds ⇒ Grants 35% bonus motion velocity decaying over 3 seconds
Tiamat
- Distinctive Energetic – Crescent: Offers 60% AD bodily injury ⇒ Offers 75% AD bodily injury
- Solid Time: 0.25 seconds ⇒ Now references consumer’s auto assault solid time
Hextech Rocketbelt
- Distinctive Energetic – Supersonic: Offers 175 (+15% AP) magic injury ⇒ Offers 125 (+15% AP) magic injury
Stormsurge
- Distinctive Passive – Squall Harm: 120-260 (+40% AP) (melee) / 90-195 (+30% AP) (ranged) ⇒ 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged)
The Collector
- Complete Price: 3000 ⇒ 3100
Titanic Hydra
- Assault Harm: 55 ⇒ 50
- Well being: 550 ⇒ 500
Trailblazer
- Complete Price: 2400 ⇒ 2500
- Well being: 250 ⇒ 200
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