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Here’s a record of the 5 finest Anubis smoke line-ups for Counter-Strike 2
As we method the tip of 2023, Counter-Strike the state of gameplay in Counter-Strike continues to enhance in all facets. Contemplating all the brand new mechanics and features, the participant base has tailored properly. New maps like Anubis and Historical have been improved and performed extra because the nightfall of CSGO and the utility there has improved considerably. Newer and more practical line-ups have gotten widespread amongst gamers of all ranges, which improves the standard of video games for everybody.
So let’s take a look at 5 of the perfect smoke line-ups for Anubis in Counter-Strike 2. After this, take a look at our different guides about CS2 line-ups and strats on web sites for extra utility performs.
5 Greatest Anubis Smoke Line-Ups For Counter-Strike 2
Anubis is a good map and has steadiness of each pro-activeness and passiveness. The Mid space, together with Canal and Bridge, has lots of motion and utility dumping. The B-site has many positions to defend from and lots of choices to assault. The A-Website requires sturdy anchor play and utility as nicely. If a staff can coordinate their actions with correct utility, it’s simple to take management of virtually each place. So correct utilization of smoke grenades is significant for Anubis.
T-Spawn to B-Connector Smoke
This smoke grenade is a should if you happen to’re trying to fast-push in the direction of the A-site by Canals. Essentially the most highly effective place that may counter a rush like that is from the B-Connector on the B-Website. As it’s a long-ranged place, it is not uncommon for AWPers to play there in the event that they see no motion in the direction of B-Principal. This spot offers them a significant benefit and in addition offers data to the Mid and A gamers to pay attention to the push.
This line-up will fully block off the door which views the whole lot of Canals. This removes all risk of visible entry and going for a peek. With all this room it turns into a lot simpler for the T-Aspect to hurry in the direction of A-Principal and take the bomb website, which is just a little bit simpler to assault in comparison with the B-Website.
If any CT participant does determine to push out of B-Connector, they are going to be fully within the open and might be simply taken down or no less than traded.
Bridge to A-Connector
Because the B-site is so tough to take, lots of groups attempt to break up in the direction of the positioning and assault it from B-Principal and Palace directly. This makes taking management of the world a lot simpler and permits for a extra snug time attempting to take down anybody holding there.
The one concern right here is that whereas pushing Mid, CTs determine to fall again and maintain passive crossfires from A-Connector and Palace. So strolling down that space of Mid is sort of inconceivable with out good utility.
So this smoke that lands simply inside A-Join is extraordinarily necessary if you happen to’re going for this sort of rush. Since it would fully shut down one of many angles of the crossfire, any participant can simply push Palace with out having to fret about somebody capturing from behind. This fully isolates anybody attempting to carry the B-site and permits for a straightforward bomb plant.
Canals to A-Heaven
Since A is such a tough website to carry passively, A-Heaven is the commonest place a CT would possibly anchor. A-Heaven can be a really sturdy place to get one or two picks onto gamers dashing the positioning, which can fully dismantle the hit. If a staff loses a couple of participant whereas attempting to take a website, that sends a wave down the remainder of the staff and messes up the plan of going for a plant.
So it’s essential to smoke off that Heaven place and cease anybody from inflicting disruptions whereas the push is occurring. The road-up can be pretty simple and means that you can arrange your teammates for the push.
Additionally it is potential to throw a flashbang proper within the A-site from the identical spot, which can present further assist to the teammates strolling into the positioning. These line-ups permit for the positioning defenses to be damaged with minimal utility utilization. So there might be much more to work with for the submit plant.
T-Spawn to B-Alley and Palace
One of the vital tough angles to look out for throughout a B-site hit is the Palace place and Alley. Each of those spots are very exhausting to cope with and find yourself inflicting gamers to die whereas working into the positioning. The factor that makes these so harmful is the truth that they’re very far-off and work with one another nicely. The participant from Palace will spray down anybody who walks inside and if there may be any Terrorist who dodges these photographs, he’ll run straight into the crosshairs of the Alley participant.
This line-up can block out each of those spots on the identical time. This enables for a fast rush in the direction of the B-site and gamers can run out of B-Principal instantly after planting for a straightforward post-plant scenario.
The opposite neatest thing about this line-up is that it may be thrown from T-Spawn. Which means instantly after the spherical begins gamers can ebook it to the B-site and get the bomb down whereas the CT-side could have no time to even get in place to disclaim the entry.
Mid Doorways to Palace
This smoke is a sequel to the A-Connector smoke. For those who and your staff have pushed up Mid and had been trying to head B however obtained denied, the subsequent neatest thing that you are able to do is push in the direction of A. One participant can hop out of Bridge and run to A-Principal by Canals to offer a break up entry. Nevertheless, the identical concern is current right here, a crossfire between Palace and A-Connector doesn’t mean you can stroll out with out getting shot.
So this quick line-up can present cowl to enter A-Connector and provides you an opportunity to struggle your means into the A-Website. This may land deep inside Palace, fully blocking imaginative and prescient into Mid. Subsequently the gamers in A will get remoted. For those who’re quick sufficient you will get into the A-site earlier than anybody from Palace decides to push out of the smoke, which is unlikely contemplating the substantial T-presence in Mid or rotate by Tunnels.
Because the Tunnel rotation will take so lengthy, this provides anybody in Mid tons of time to try to struggle in the direction of A. This may catch the gamers on each websites off guard and can reward an easy-round win.
Ensure you take a look at our library of CS strats on our web site to enhance your utility performs and win each sport you play.
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