4 Counter-Strike 2 Vertigo Utility Line-ups to Use In Competitive Matches

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Right here’s a listing of 4 utility line-ups to make use of on Vertigo in Counter-Strike 2.


Vertigo was one of the vital dynamic maps within the map pool of CS:GO. Even in Counter-Strike 2, Valve’s subsequent sequel within the CS franchise, the efficiency of this map could be seen totally. There are quite a few methods to method the way in which a recreation is performed right here and contemplating the love-hate relationship gamers have with Vertigo, the range could be fairly overwhelming. Because of this, the utility line-ups had been important. With out reliable utility, this map may be very static.

However because the Counter-Strike evolves, the way in which these line-ups are used additionally adjustments. As a result of maps right here being reworked, the previous line-ups from CS:GO are ineffective right here. So the neighborhood scrambles to seek out methods to develop new ones and reform the previous ones. As these items of utility are crucial in Vertigo, it’s important to seek out methods to execute them in CS2.

So now we have provide you with our record to point out you 5 very helpful line-ups for Flashbangs and Molotovs that will help you out in your subsequent match on Vertigo.

Ramp Entry Denying Molotov

A-Website Crane to Ramp

The A-Website is fairly robust for CT gamers on account of its defensive nature. There are quite a few positions to carry from and take fights. However throughout low buys and when dealing with a quick and aggressive rush from the Terrorists, it’s essential to blockade the opposition shortly earlier than taking any defensive positions. A well-armed workforce with excessive momentum can out-gun the CT gamers and take web site, making for a really powerful retake.

Credit: ayykennay

This Molotov line-up makes a speciality of precisely that. As it’s thrown from security it covers the whole lot of Ramp. Thus any quick execution towards the A-Website is slowed down and offers the CT aspect an opportunity to regroup.

Rapid Results

The principle entryway into the A-Website, which is Ramps, will probably be utterly blocked off. As it’s a Molotov, most groups are pressured to respect it and maintain again the push. Because the throw is sort of quick, groups don’t get the prospect to smoke off the hearth. This causes most groups to both change their technique and go for an additional try on the A-Website or rotate to B as they bought denied. Both approach, this offers the CT aspect a second to reorganize themselves and arrange for defending the positioning.

Out there Choices

  • Take place close to Sidewalk and Scaffolding to defend the positioning.
  • Setup in Sandbags with out threat of dying.
  • Flash to assist somebody peek for an additional kill.
  • Have an AWP peek down at Ramps.
  • Comply with-up smoke to disclaim entry additional.

Ramp Rush Denying Flashbang

A-Website to Ramps/Sidewalk

One other piece of utility that helps decelerate a quick push in direction of Ramps from the T aspect. A rush from the Terrorists is sort of frequent and sometimes achieved throughout eco rounds to get management of the positioning simply. This enables the T aspect to plant the bomb and seize some weapons. Because the CT gamers can’t take place and maintain robust angles to defend the positioning, a quick execution could be a deadly weak point.

Ramp Rush Denying Flashbang - Vertigo Utility Line-ups

Credit: ayykennay

For that precise purpose, this flashbang is so helpful. An early throw of the line-up permits the CT gamers to decelerate the fast-rushing opposition working at them. As this can hit anybody Ramps, gamers can go for a choose whereas the T gamers are blinded, particularly AWPers. Thus any type of rush could be disrupted and dismembered.

Rapid Results

Utterly blinds anybody Ramps. The flash extends as much as Sheets, behind the Massive Field beneath the A-Website. Anybody in that neighborhood will probably be blinded and made susceptible. If a workforce decides to hurry via Ramps, this flashbang alongside a Molotov and smoke grenades can efficiently push them again with out gunfights. A talented participant may even discover a kill if the timing of the height is nice.

Out there Choices

  • Peek Ramps to get a fast kill.
  • Take place in Scaffoldings.
  • Take place in Sandbags.
  • Comply with up with Molotovs and smoke grenades.

Early Ramp Flash to Deny Peek

Ladder to Prime of Sidewalk

This lineup is type of the precise counter to the earlier flash to disclaim entry to the positioning of A. Normally, groups arrange an AWPer or a number of gamers from Ramps and Scaffoldings to peek collectively after a flashbang to disclaim entry to the A-Website. This will trigger the T aspect to not solely lose gamers but in addition have to modify up their plans.

Early Ramp Flash to Deny Peek - Vertigo Utility Line-ups

Credit: NartOutHere

This flashbang permits the Terrorists to have an opportunity to execute the positioning. A quick rush could be completed with this line-up because it flashes anybody from the CT who was holding on the opposite aspect of Ramps to go for a peek. If this participant could be pushed again and the flashbang dismembers the CT aspect lengthy sufficient for the push to start. Will probably be a bit of cake for the bomb to be planted.

Rapid Results

Anybody peeking from Crane or seeking to throw any entry-denying piece of utility will probably be blinded. This enables for straightforward entry to the A-Website. Any CT pushed far sufficient outdoors in direction of the A-Website entry will probably be susceptible and straightforward to kill. This will even blind anybody in Sandbags, so they are going to be denied an opportunity to peek, and straightforward to take out with utility. Scaffolding entry could be gained as properly for a flank push from Sidewalk. 

Out there Choices

  • Push as much as Ramps.
  • Push as much as Sidewalk.
  • Clear Sandbags.
  • Take out any blinded CT positioned shut.
  • Arrange for A-Website execution.
  • Pretend A-Website push and rotate to B.

Sidewalk Management Molotov (1, 4:16)

Ladder to Sidewalk/Scaffolding

Scaffolding is likely one of the strongest angles to carry whereas attempting to defend the A-Website. As it’s a troublesome angle to clear and might dissect any quick rush to A if not cleared, it poses an important hazard for the Terrorist aspect. AWPers are notably harmful right here. So clearing with utility is important.

Sidewalk Control Molotov (1, 4:16) - Vertigo Utility Line-ups

Credit: NartOutHere

This Molotov is positioned completely to push again anybody holding via right here. As a result of protection of the flames the CT aspect will probably be pressured to fall again and provides management to the attacking T gamers. This additionally creates an avenue to hurry to A.

Rapid Results

As one of many strongest angles used to defend the A-Website is taken offline, a gap is shaped for the Terrorists to push to A. Because the Scaffolding participant will probably be broken by the Molotov, it is going to be simple to choose him off as properly. This additionally forces gamers from different angles to peak, as these are weaker they are going to be simpler to take out. The whole protection of the CT gamers on the A-Website will probably be shaken up from this single flash and it opens up some ways to blow up onto the positioning.

Out there Choices

  • Push forward to Ramps.
  • Commerce-off anybody holding in Sandbags.
  • Push in direction of Sidewalks for double-sided push.
  • Put together to execute to A will a quick rush.
  • Pretend rush to A and rotate to the B-Website.

Remember to take a look at our ever-expanding library of guides for CS2 and plenty of different video games that will help you carry out higher in your subsequent match.

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